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game.prefabs

Methods and entrypoints for game.prefabs.

Independent table over the existing entity spawner, mover and delayed despawn. Prefab IDs are in the game.entities ledger, including not-yet-streamed spawns; retain_build preserves undo while loaded, not across reload. No keep-based undo. Canonical content-relative paths do not authorize external files or content exports. Native adapter ports existing spawn.prefabs rows and ocFilename writer; production operation is enabled by default for R1 by owner approval. Windows/SEH/streamed cleanup are NOT VERIFIED; readiness/fault refusals remain. C/C++ supported; C# and read-only Lua unsupported. Design.