game.loadout
Methods and entrypoints for game.loadout.
sc_loadout_v1
Section titled “sc_loadout_v1”Typed local-player loadout only, not account inventory. The game pack publishes a
session-lifetime table even while its mutation capability is false. Current production
composition installs no synchronous equip backend: valid synchronous apply
requests return UNAVAILABLE. The separate opt-in asynchronous route is described
below. See loadout for acceptance blockers.
C/C++ native routes only; C# and sandboxed Lua mutation are unsupported.
sc_loadout_v1_2
Section titled “sc_loadout_v1_2”Bounded owner-scoped asynchronous jobs; the synchronous1.1 prefix is unchanged. No native success without attachment readback; not run in game.