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game.loadout

Methods and entrypoints for game.loadout.

Typed local-player loadout only, not account inventory. The game pack publishes a session-lifetime table even while its mutation capability is false. Current production composition installs no synchronous equip backend: valid synchronous apply requests return UNAVAILABLE. The separate opt-in asynchronous route is described below. See loadout for acceptance blockers. C/C++ native routes only; C# and sandboxed Lua mutation are unsupported.

Bounded owner-scoped asynchronous jobs; the synchronous1.1 prefix is unchanged. No native success without attachment readback; not run in game.