sc_world_control_v1.raycast_filtered_many
Synchronous scoped bounded multi-hit in the requested zone frame; capacity <=64, count-only permitted, ordered distances and explicit omitted count. Same 32 owner-validated skips and distance clamp as single ray. Grid release runs after query even on error/no hit. Malformed records or cleanup failure publish no hits; cleanup failure latches restart-required. Native capability remains OFF.
Signature
Section titled “Signature”sco_result (*)(sco_plugin *, uint64_t, const double *, const double *, double, const uint64_t *, uint32_t, sc_world_hits *)Service and availability
Section titled “Service and availability”| Property | Value |
|---|---|
| Symbol | sc_world_control_v1.raycast_filtered_many |
| Record ID | sc-world-control-v1-raycast-filtered-many |
| Service | game.world.control |
| Table | sc_world_control_v1 |
| Version macro | SC_WORLD_CONTROL_VERSION_1_1 |
| Packed table version | 65537 |
| Since / availability | size >= 48; 1.1 |
| Complete member extent (x64 bytes) | 48 |
| Table size (x64 bytes) | 48 |
Parameters and buffers
Section titled “Parameters and buffers”sco_result (*raycast_filtered_many)(sco_plugin* self, uint64_t zone_id, const double from[3], const double dir[3], double max_dist, const uint64_t* skip_ids, uint32_t skip_count, sc_world_hits* out_hits);
Synchronous scoped bounded multi-hit in the requested zone frame; capacity <=64, count-only permitted, ordered distances and explicit omitted count. Same 32 owner-validated skips and distance clamp as single ray. Grid release runs after query even on error/no hit. Malformed records or cleanup failure publish no hits; cleanup failure latches restart-required. Native capability remains OFF.
Results and failures
Section titled “Results and failures”BAD_ARG invalid owner/input; WRONG_THREAD; UNAVAILABLE absent verified adapter or restart-required; FAILED foreign owner/provider refusal; NOT_FOUND stale lease/no hit. See method-specific output contract.
Absent capability
Section titled “Absent capability”Absent service: query_service NOT_FOUND; present disabled operation: UNAVAILABLE.
Ownership
Section titled “Ownership”Live owner required; call-only copied inputs, host-session borrowed table. No allocation or engine pointers cross boundary. Camera lease exclusive; no steal.
Thread affinity
Section titled “Thread affinity”Game thread only; WRONG_THREAD without provider access.
Callback context
Section titled “Callback context”No plugin callbacks. Host-only provider callbacks synchronous, bounded, nonthrowing.
Reentrancy
Section titled “Reentrancy”Recursive calls refused with FAILED; no waits or async work.
Cleanup and cancellation
Section titled “Cleanup and cancellation”Provider acquire/query/release scope lasts one call. Successful acquire is paired exactly once with release before output publication; release failure latches unavailable. No retained caller buffers or filters.
Language mappings
Section titled “Language mappings”Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.
| Language | Catalogue status | Source evidence / wrapper tokens |
|---|---|---|
| c | direct | include/sc_world_control.h(*raycast_filtered_many) |
| cpp | typed-wrapper | include/scosdk/game/world_control.hppt_->raycast_filtered_many( |
| csharp | unsupported | docs/design/world-control.mdC# and sandboxed Lua: unsupported |
| lua | unsupported | docs/design/world-control.mdC# and sandboxed Lua: unsupported |
Examples
Section titled “Examples”None identified in the catalogue; this is not proof none can exist.
ABI pins prove layout, not semantic behavior or a live game session.