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sc_input_v1.count

Copy the number of named actions: 1,297 on 4.10.197.2878, whose valid ids are exactly 1..count; there are no sentinel records.

sco_result (*)(sco_plugin *, uint32_t *)

Service index

Property Value
Symbol sc_input_v1.count
Record ID sc-input-v1-count
Service game.input
Table sc_input_v1
Version macro SC_INPUT_SERVICE_VERSION
Packed table version 65536
Since / availability size >= 16; 1.0
Complete member extent (x64 bytes) 16
Table size (x64 bytes) 32

Header source

sco_result (*count)(sco_plugin* self, uint32_t* out);
Copy the number of named actions: 1,297 on 4.10.197.2878, whose valid ids are exactly 1..count; there are no sentinel records.

OK copied; BAD_ARG invalid self, null output or malformed input; WRONG_THREAD off the game thread; UNAVAILABLE after Stop; NOT_FOUND unknown id or name.

game.input.registry is ON while the static registry is published; this does not attest live dispatch.

Caller owns outputs; metadata is copied, and no engine pointer is returned or retained.

Game thread only; self must be live.

No plugin callbacks.

No engine calls or callbacks; read-only metadata lookup.

StopInput withdraws the service and rejects calls through a retained table.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sc_input.h
(*count)
cpp unsupported docs/game/input.md
unsupported
csharp unsupported docs/game/input.md
unsupported
lua unsupported docs/game/input.md
unsupported

None identified in the catalogue; this is not proof none can exist.

ABI pins prove layout, not semantic behavior or a live game session.