Skip to content
Loading local search…

Try a task like “spawn a ship” or “read inventory”, or an exact API name.

Choose one category, or search all.

sc_asop_selection_v1.status

Copy the current receipt for a request owned by the caller lease.

sco_result (*)(sco_plugin *, uint64_t, uint64_t, sc_asop_selection_receipt *)

Service index

Property Value
Symbol sc_asop_selection_v1.status
Record ID sc-asop-selection-v1-status
Service game.asop.selection
Table sc_asop_selection_v1
Version macro SC_ASOP_SELECTION_VERSION
Packed table version 65536
Since / availability size >= 64; 1.0
Complete member extent (x64 bytes) 64
Table size (x64 bytes) 64

Header source

sco_result (*status)(sco_plugin* self, uint64_t lease, uint64_t request_id, sc_asop_selection_receipt* out);
Copy the current receipt for a request owned by the caller lease.

OK on success; BAD_ARG for invalid input, WRONG_THREAD, UNAVAILABLE when stopped or busy, NOT_FOUND for stale tokens, TOO_MANY for limits, FAILED for I/O. Outputs untouched on error.

Candidate service is unavailable until explicitly composed by the host.

Host owns file snapshots; lease and receipts belong to the live caller. Buffers are copied.

Game thread only.

No plugin callbacks. Synchronous host adapter runs outside the service mutex.

Operations refuse while a file adapter operation is active.

Owner release revokes the editor and pre-commit work; a post-permit outcome remains host-owned. Stop withdraws the service.

Status labels are copied verbatim from the catalogue: direct is native access; typed-wrapper is wrapper-backed; restricted is a subset/adaptation; unsupported means no supported route is established. No status implies universal safety.

Language Catalogue status Source evidence / wrapper tokens
c direct include/sc_asop_selection.h
(*status)
cpp typed-wrapper include/scosdk/game/asop_selection.hpp
table_->status(
csharp unsupported docs/game/asop-selection.md
unsupported
lua unsupported docs/game/asop-selection.md
unsupported

None identified in the catalogue; this is not proof none can exist.

ABI pins prove layout, not semantic behavior or a live game session.